![]() Here is the DRD Team Development Build page for GZDoom Builder 2. Here is a forum post on for GZDoom Builder 2. Here is the main website for Doom Builder 2 for your reference. My favorite improvement to use is GZDoom Builder 2, which allows the popular Visual Mode to render many GZDoom related effects such as slopes, 3D floors, colored sectors, and more. Since the source code is open source, many have improved on it even more. It improved on almost everything from Doom Builder. Since then, CodeImp released a new version of the editor called Doom Builder 2. This sped up the level design process and eliminated a lot of time spent with guesswork and testing your map every time you made a change. One of the best features was a Visual Mode that let you preview and edit your map in 3D. A Little HistoryĪ Doomer named CodeImp developed a program called Doom Builder and it was a very easy way to create Doom levels. There are ways to tone down the graphics for GZDoom and GZDoom Builder 2 so it runs smoother for you, but don’t expect it to look amazing if you have older hardware. I tried mapping and running GZDoom on a Dell XPS from around 2013 and it ran HORRIBLY. I also use a MacBook Pro from 2013 with Bootcamp that runs everything smoothly as well. I have a modest desktop and everything runs smooth. Note about PC specs: I’m usually playing Doom and making levels on Windows 10 64-bit. These guides will reflect the way I make Doom WADs and what I’ve learned over the years. There are many different ways to create levels for Doom, and none of them are incorrect! That being said, there are recommended ways of doing things and best practices. Welcome to the first in a series of guides that aim to get you making levels for Doom in no time.
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